Animate the duplicate layer’s Opacity down to 0 whenever a flash is not on screen.Lower the opacity of the masks further away from the flash to make the lighting appear dimmer.You can even use some additional masks set to Subtract to further control where the light appears.Enable keyframing for each mask’s Path and adjust their shape on each of the flash frames.Add multiple masks to the layer in the areas that the flashes would cast light ensure the masks have a large feather, so the edges aren’t pronounced.To make the color match the muzzle flashes, add a Hue Colorize effect to the duplicate layer.To create this effect, duplicate the footage layer and set the Blend Mode to Color Dodge. You can add interactive lighting to the scene on set using a practical light or during post-production. Interactive lighting is an essential part of the scene – it helps bring the effect to life. Duplicate the layer and adjust the position, in the timeline, to match the other gunshots. Trim this layer to appear only when it should be on screen, then enable motion blur to enhance the illusion of quick movement. Adjust the smoke settings to be the correct size and density, then animate the position to start at the Muzzle and fly off-screen over a few frames. If your scene takes place outside on a sunny day, the flashes would appear less visible/overexposed.Īnother detail to enhance your gunshots is a puff of smoke following each muzzle flash – You can achieve this using HitFilm’s Quick3D Smoke effect. We filmed our footage indoors, and the lighting is rather dim, meaning that a muzzle flash would likely appear quite bright and overexposed. When adjusting the brightness of your muzzle flashes, keep in mind the surrounding environment of your footage. Adjust the duplicate’s opacity until the flash looks just right. If the flashes don’t appear to blend very well with your footage, duplicate the flash layer and set the duplicates Blend Mode to Add. You can also add additional Blur effects to soften the flash if it seems too sharp. If your footage has a decent amount of motion blur, use the Zoom Blur effect to replicate this in your muzzle flash, setting the Center Position behind the flash. We used three different Heat Distortion effects, each with a different Scale, Noise Speed, and Distortion setting, to add variation to the flash’s appearance and enhance the details. Step 3: Fine-tune the muzzle flash appearance If your footage frame rate is around 24 to 30 fps, each muzzle flash should appear for a single frame.Īs we want the flash to look different every time it appears, animate the Seed property over the whole shot. Animate the Active property, so the muzzle flash appears on the correct frames.Adjust the scale to make the flash a realistic size.You may want to scrub the timeline to animate the rotation to ensure that the effect continues to align with the gun. In the preset’s Transform settings, adjust the flare’s 3D rotation to line up with the gun.Parent this preset layer to the Point layer.Position the flare to the gun’s muzzle. After dragging and dropping the preset into your composite shot: We’ll use the Pistol (Low- Light) preset to create the muzzle flashes for our prop pistol gun. Furthermore, the effect is entirely customizable, helping you achieve that desired look. The Gunfire effect is fully 3D, allowing the muzzle flash effects to better align with your shot. To counter this problem, we’ll use HitFilm’s Gunfire effect. The traditional approach would be to use stock footage, but this technique is often limited by the angle the stock footage was shot. Now that we have tracked the footage, we can begin adding the gunfire effects. If your footage contains a rapid-firing gun requiring many muzzle flashes, HitFilm’s motion tracking tools would be better suited to track the tip of the gun automatically. Ensure that the keyframes are of the type Constant. Repeat this for the rest of the gunshots. Then, scrub the timeline to the next frame that the gun is fired and reposition the Point. Enable keyframing for the Point’s position so it can be animated. Then, add a new Point layer to the Composite Shot, positioning it over the gun’s muzzle. Step 1: Tracking your muzzle flash effectsįirst, after making your footage a Composite Shot, move the Playhead to the frame you want the muzzle flash effects to appear.
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